Breathtaking planets
in a single click

Physical Celestial Objects Addon allows you to build
real-scale planets with multi-layered atmospheres,
procedural rings in real time while having
cinematic visuals.

Our products are used by creators from:

Features

No compromise precision.

You are free to scale up your planets using real-world measurements and distances without having to worry about precision loss, z-flighting, and shadow distances.

Realtime speed and performance.

Experience unparalleled speed and efficiency with real-time rendering, ensuring smooth performance during both editing and playback.

Pre-made planets.

Save time and effort with pre-made planetary systems, that can instantly transform your scene and serve as a starting point for further customisation.

Planetary rings

can be customized to build eye-catching worlds. Rings interact with the atmosphere and the planet surface - cast shadows and indirect light.

Animate everything.

Use keyframes to effortlessly animate each feature, giving you the ability to bring your scenes to life.

Intuitive Planet Positioning.

When you work in celestial sizes, intuitive positioning is a must. You can position planets using orbital, global, or viewer transform.

Cinematic Atmosphere.

Our atmosphere is built with a multi-layer system. You can assign properties to each layer to build your own unique atmospheres. Our physics based ray-marcher takes care of mixing it all together.

Save time.

PCO saves hours that usually are invested in solving issues that come up when you decide to create planetary-scale worlds.

Works on Eevee & Cycles.

Our addon seamlessly integrates with both Eevee and Cycles render engines, ensuring compatibility and consistent results across your favorite rendering platforms.

Lights up your scene.

Our addon is calculated in World node shader that automatically acts as environment light and illuminates your scene without having to add fake lights manually.

Physically acurrate shading.

Our planet surface lighting model is based on Hapke BRDF specifically designed for celestial bodies. Raytraced soft shadows are cast from planets. Indirect light bounces from lit parts of planets.

All our addons work together

to make procedural worlds you won't be able to distinguish from reality.

  • Atmosphere
  • Planets
  • Ocean

Team you can trust

Regular updates

Our team of developers are constantly improving our addons to expand capabilities and ensure support for latest Blender releases.

Dedicated support

Our team and vibrant Discord community will help you with any difficulties along side your journey. Join our Discord

Pricing

Basic

Studio

Enterprise

Users

1 7 Custom

Free updates

New features

3 Planet Presets

Discord community

GPL license
Info icon
All artworks made using our addon belong to you and can be used for commercial purposes. No need for attribution. Read more about GPL license

Dedicated support

Early access

Prioritized feature and bug requests

Prioritized support

Select your plan

30 day refund policy

Feel free to contact us in case you have questions.

Basic

One time payment

$50

Studio

One time payment

$250

Enterprise

Custom pricing

30% OFF extended till Friday, DEC 6! Use code CYBERWEEK

Bundle

PSA logo PCO logo POW logo

Physical Addons Bundle

$142

All our addons are designed to work together seamlessly. With PCO, you can add planets above the PSA atmosphere to create unique and eye-catching skies while POW allows to create stunning seas and oceans.

Select

Pricing

30 day refund policy

Basic

$50

One time payment

  • Single user
  • Free Updates
  • New Features
  • 3 Planet Presets
  • Discord community
  • GPL license
    Info icon
    All artworks made using our addon belong to you and can be used for commercial purposes. No need for attribution. Read more about GPL license
Select

Studio

$250

One time payment

Same as Basic plus

  • 7 Users in company
  • Dedicated Support
  • Early access
Select

Enterprise

Custom pricing

Same as Studio plus

  • Unlimited user count
  • Prioritized feature and bug requests
  • Priority support
Contact Us
PSA logo PCO logo POW logo

Physical Addons Bundle

$142

All our addons are designed to work together seamlessly. With PCO, you can add planets above the PSA atmosphere to create unique and eye-catching skies while POW allows to create stunning seas and oceans.

Select

Technical Specification

HAPKE BRDF

Our shading model combines HAPKE BRDF1 and Single Scatter Albedo, providing scientifically accurate results. Texture each planet with albedo, roughness, height, and emission maps, all supported through a PBR workflow.

- Single Scatter Albedo2
- Textured Planets
- Use PBR workflow

- Albedo
- Roughness
- Height
- Emission

Planets

Planets with real-world measurements and scale them down for easier use. Multiple rotation and positioning options. Each sphere interacts with lighting, casting realistic shadows and indirect light effects on other planets.

- Input Real World Scale & Scale down
- Move and Rotate different methods
- Spheres, multiple planets cast shadows & indirect light

Phases

Each layer in your planet’s atmosphere can be fine-tuned for realistic light behavior, using the Draine Phase model with Cornette-Shanks, Rayleigh for molecular scattering, and Mie for aerosol scattering.

- For individual layers
- Draine Phase model3

- Includes Cornette-Shanks4
- Molecular Phase (Rayleigh)
- Aerosol Phase (Mie)

6 Layer atmosphere

Rich atmospheres with six interactive layers that scatter, absorb, and emit light naturally. Each layer casts shadows, with texture-driven density and height profiles for added realism, including options for stunning procedural auroras.

- Layers Sum and Absorb
- Single Scattering Model
- Scatter, Absorb & Emit
- Cast shadows
- Texture-driven Density & Height Profile
- Procedural Aurora texture

Spectral rendering

Precise light wavelengths to achieve accurate color representation in your scenes.

- Input coefficients for 470, 650, 700 𝑛m wavelengths

Rings

Stunning, customizable rings that cast realistic shadows onto the planet and atmosphere. This creates a rich interplay of light and shadow, perfect for cinematic planetary visuals.

- Shadows
- Indirect Light

Background Stars

A procedurally generated star background to offer an out of the box a universe-like look.

  1. Hapke, B. 1993. Theory of Reflectance and Emittance Spectroscopy. Cambridge University Press.
  2. Johannes Jendersie and Eugene d'Eon. 2023. An Approximate Mie Scattering Function for Fog and Cloud Rendering. In ACM SIGGRAPH 2023 Talks (SIGGRAPH '23). Association for Computing Machinery, New York, NY, USA, Article 47, 1–2. https://doi.org/10.1145/3587421.3595409
  3. Draine, B. T. 2003. Scattering by interstellar dust grains. I. Optical and ultraviolet. The Astrophysical Journal, 598(2), 1017. https://doi.org/10.1086/379118
  4. Cornette, W. M., and Shanks, J. J. 1992. A Physically-Based Light Scattering Model for Realistic Rendering of Clouds and Fog. Computer Graphics, 26(2), 159-166.