Our products are used by creators from:
You are free to scale up your planets using real-world measurements and distances without having to worry about precision loss, z-flighting, and shadow distances.
Experience unparalleled speed and efficiency with real-time rendering, ensuring smooth performance during both editing and playback.
Save time and effort with pre-made planetary systems, that can instantly transform your scene and serve as a starting point for further customisation.
can be customized to build eye-catching worlds. Rings interact with the atmosphere and the planet surface - cast shadows and indirect light.
Use keyframes to effortlessly animate each feature, giving you the ability to bring your scenes to life.
When you work in celestial sizes, intuitive positioning is a must. You can position planets using orbital, global, or viewer transform.
Our atmosphere is built with a multi-layer system. You can assign properties to each layer to build your own unique atmospheres. Our physics based ray-marcher takes care of mixing it all together.
PCO saves hours that usually are invested in solving issues that come up when you decide to create planetary-scale worlds.
Our addon seamlessly integrates with both Eevee and Cycles render engines, ensuring compatibility and consistent results across your favorite rendering platforms.
Our addon is calculated in World node shader that automatically acts as environment light and illuminates your scene without having to add fake lights manually.
Our planet surface lighting model is based on Hapke BRDF specifically designed for celestial bodies. Raytraced soft shadows are cast from planets. Indirect light bounces from lit parts of planets.
to make procedural worlds you won't be able to distinguish from reality.
Our team of developers are constantly improving our addons to expand capabilities and ensure support for latest Blender releases.
Our team and vibrant Discord community will help you with any difficulties along side your journey. Join our Discord
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Studio |
Enterprise |
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Users |
1 | 7 | Custom |
Free updates |
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New features |
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3 Planet Presets |
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Discord community |
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GPL license
All artworks made using our addon belong to you and can be used for commercial purposes. No need for attribution. Read more about GPL license
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Dedicated support |
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Early access |
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Prioritized feature and bug requests |
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Prioritized support |
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Select your plan30 day refund policy Feel free to contact us in case you have questions. |
BasicOne time payment $50
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StudioOne time payment $250
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EnterpriseCustom pricing |
30% OFF extended till Friday, DEC 6! Use code CYBERWEEK |
One time payment
One time payment
Same as Basic plus
Custom pricing
Same as Studio plus
HAPKE BRDF |
Our shading model combines HAPKE BRDF1 and Single Scatter Albedo, providing scientifically accurate results. Texture each planet with albedo, roughness, height, and emission maps, all supported through a PBR workflow.
- Albedo |
Planets |
Planets with real-world measurements and scale them down for easier use. Multiple rotation and positioning options. Each sphere interacts with lighting, casting realistic shadows and indirect light effects on other planets. |
Phases |
Each layer in your planet’s atmosphere can be fine-tuned for realistic light behavior, using the Draine Phase model with Cornette-Shanks, Rayleigh for molecular scattering, and Mie for aerosol scattering.
- Includes Cornette-Shanks4 |
6 Layer atmosphere |
Rich atmospheres with six interactive layers that scatter, absorb, and emit light naturally. Each layer casts shadows, with texture-driven density and height profiles for added realism, including options for stunning procedural auroras. |
Spectral rendering |
Precise light wavelengths to achieve accurate color representation in your scenes. |
Rings |
Stunning, customizable rings that cast realistic shadows onto the planet and atmosphere. This creates a rich interplay of light and shadow, perfect for cinematic planetary visuals. |
Background Stars |
A procedurally generated star background to offer an out of the box a universe-like look. |